Here's one of the first character designs for Battle Club Destiny, the table top (board game) I've been working on. His name is Gilbranth the Destroyer. I'm debating on how much detail I will go with on final character concepts as far as color details go. I think I will add some more subtle shading.
That's a big sword! I'm thinking if you add textures to your illustrations more often, you'll be able to make things more "finished" looking without actually having to render everything out.
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