December 20, 2011

Storyboarding: Tokyo Street Pirates - Inspiration


In this storyboard of Tokyo Street Pirates, I tried to explore the first level of the game, and some of the personalities of the game.  It's still a rather basic storyboard, though a bit lengthy for a battle scene that only takes place in one room.  In any case, my goal with Tokyo Street Pirates was to create an old classic styled game, with the hopes of inspiring players to want to go and visit Tokyo.  This is perhaps the biggest reason, but also to inspire people to go out on their own adventures.  The plot for the game was to be somewhat set up like Metro City in Final Fight for the SNES.  I thought it would be amazing to have a 2D side scrolling fighter take place in the famous districts in Tokyo like: Shibuya, Akihabara, Shinjuku, etc.  This would also be a good way to introduce the culture of these areas and to reveal landmarks, like Tokyo Tower, or even the Tokyo Big Sight which is famous for many anime conventions.  I wanted a game to bring fans together, and also travelors and natives alike.  The great thing about classical side scrollers is that many of them are multi player, not in the way games are today with online technology, but in the old fashion style of arcades where all players must stand together in front of the machine and enjoy the excitement and adventure together.  I would love to see this game made, but even if it was I would be even more pleased to find it made as an arcade machine where up to 6 players could enjoy the adventure together.  This is something I feel that has been lost from the online gaming experience, real social interaction.  From my experiences games can be tools to help people bond together, or they can also be tools to help alienate human interaction.  If I have any say in the matter, as a designer, I hope to bring people together and inspire them. 

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